The sense of blow and the operability of the characters are not bad, some characters can obviously feel cumbersome, and some characters can walk like flying with skill and operation!
Overall the game is good, but it is still a little bit far from what I think, and it feels a bit monotonous!
I like the style of painting very much, it is for this, but there are still some places that feel uncomfortable, I feel that some places are not smooth enough.
It is quite innovative to enter the game at the beginning and can distinguish the current game. I thought it was an action game. What kind of extreme dodge, skill linkage, etc., the more you play, the more you feel that it is a unique and good game!
It's relatively simple to get started, and the rich cutscenes make people feel endlessly fun.
The rhythm of the game still feels a bit tight, and the resources are used up and the next level is just passed, and then the next level is not played. Casual games are still more fun and entertaining!
Encourage, there are still many points in the game that needs to be optimized!
I hope this game is a game that allows players to spend time and energy willingly to develop various gameplay and routines for it!
Good guy, I'll call you good guys, the first time I meet up, I can completely skip the game guided by novices! ~ It's indeed relieved of the pain of being pressed in front and making you do it.
The game is really good, but it is not smooth to play, the optimization needs to be strengthened.