Grand Theft Auto: Vice City
Grand Theft Auto: Vice City Review
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You are no stranger to action adventure games, are you? This game is a crime-themed game, this game is adapted from the American movie "Scarface", the protagonist Tommy Visadi was dispatched to Sin City by his boss after he was released from prison, expanding his power in Sin City to control the story of Sin City, a very simulated action adventure game, the game combines a variety of shooting, gangster, fighting, shootout and driving and other elements. The scene of the game is the city of sin based on Miami! The role played in the game is Tommy Visaidi, who can be equipped with props, change clothes, have no attributes and no skills. Tommy can drive an ambulance to save lives, be a policeman, drive a fire engine, deliver pizza and be a taxi driver in the game. completing some tasks can improve the player's life and the upper limit of bulletproof vest health.
This is a collection of various elements of gang simulation mobile games, shootout, chase, including all kinds of thrilling plot interpretation of gang legends, the game has a rich scene, exquisite character modeling, light and shadow design, bring realistic visual experience, brand-new ballistic design, let the player your shooting more accurate, custom control, player your protagonist's life you decide, several hours of plot length. Experience a dangerous life like a movie, from the beach to the swamp, from the flashy to the slum, the open world performs infinitely wonderful, the player can manage the town and become a dangerous and charming mayor of the town, and at the same time your choice will lead to your ending. more games and other players you unlock, interested friends quickly experience it!
In this adventure game, the game is simple and interesting, civilians are all over the streets, the vast majority of ordinary civilians have nothing to do with the plot, civilians mind their own business, encounter gunshots and the like will run away, when Tommy is wanted, it will attract the attention of the police. the police will try to arrest Tommy, the higher the wanted level, the more police will hunt Tommy, the police will use a variety of means to arrest Tommy. Tommy can change the color through the pit to eliminate the wanted, there are mainly five kinds of gang members in the game, walking in the area controlled by their own gang, they carry guns, the rest are the same as civilians, Tommy will cooperate with teammates in the mission, teammates have no skills, no attributes, can not be controlled by players, Tommy's teammates in the game mainly have two, Ken Rosenberg. Ken is a member of a triad who calls himself a lawyer but doesn't even know the basic legal knowledge. Ken is timid and neurotic., Lance Vance, Lance is a leading member of the Vance Mafia family. His brother was killed by Diaz in a deal and later became Tommy's friend. Lance helped him a lot in Tommy's development, but more and more felt that he was only Tommy's second-in-command. Lance decided to join Sonny's gang to fight against Tommy, laughing at Tommy in the final shootout and being shot by Tommy. At the end of the story, the player will fight with boss Sonny. Sonny has no attribute and no skills. Sonny Freley is the godfather of the Freeley family, the number one villain in the game. There are more gangs in the game, and the vast majority of gangs only appear on the street. The player's gang is the Visaidi gang. There will be gang wars in some quests, and players can only provoke gang fights through street riots, five gangs, Visaidi, Sharks, bikers, Haitians, and Cubans.
The items and props in the game are only weapons and vehicles, which play an important role in the game and are an important part of the game. There are no consumables in the game, and there are two major categories of weapons and protective gear in the game. Weapons usually correspond to the corresponding combat skills, including hand-to-hand combat, melee weapons, small arms, heavy firearms and throwing weapons. That is, it is regarded as unarmed but will be displayed in the state of equipment, the game has melee weapons, small arms, heavy firearms, throwing weapons, vehicles, and in Grand Theft City games, players will get vehicles such as vehicles, motorcycles, airplanes and ships. The vehicle has no classification and no reinforcement. The vehicle itself has durability, collision volume, and corresponding passenger capacity. When the player character is in the vehicle, all attacks will be borne by the vehicle, the vehicle can knock down passers-by while moving, the character can shoot freely at both sides in the vehicle, and the vehicle and motorcycle can be shot freely in the motorcycle, and the vehicle and motorcycle do not need to be refueled. Durability can be repaired through the maintenance depot.
In this game, players will try to have different pleasures. The game's control interface has two kinds of common interface and driving interface. In the ordinary interface, players can only walk, enter the task point and attack freely. In the driving interface, players can control vehicles such as vehicles, motorcycles, airplanes and ships, and can shoot freely at both sides. In general, players can not drive the vehicle into the task point. The map of the game is set in the fictional Vice City, a fictional city mainly based on Miami, Florida. Players can complete the task in the game, the terrain of Sin City is flat, and there are rainy, sunny and foggy weather in the game scene. There is a perfect transportation network composed of roads, and the seaside and island settings are similar to those of the prototype city. Its traffic system is crowded and busy, chaotic law and order in Sin City, unruly officials and police, resulting in row upon row of tall buildings on the East Island, dense slums on the West Island, changeable weather in Sin City, fog, day, night, rain, thunder, lightning and other conventional natural phenomena, which are changing every day. These scenes are highly restored in the game, and the distribution of NPC and goods in the city is the same.
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